Notched, Phished and Quartered: Counting down to Alpha Testing

In days, not weeks, Alamin Online will go live for a select few individuals. This is a very important and key step into the launch of the game because it gives fans a chance to see that there is a game in development titled Alamin. That it meets the following minimal requirements for the mmo genre:
Massiveness, Alamin Online:Alpha takes place in ~6km2 map. With several simplified placeholder locations to visit. And a smaller backup overworld map for lower performance testers. MultiplayerPersistent world data and persistent player data. Currently running a VM running a server module and a database to store player achievements.Character creation. The selection of races is limited to 2. Human with choice of gender or mannequin, both with mesh morphing.  Quests, persistent achievements, leveling.Classes. There are 4 currently:Healer, Magic type(Both VR and Desktop)Uses HammerWears Light armorSkillsHealResurrectionSwashbuckler, Sword type(VR ONLY)Uses TWO swordsWears Light armorSkillsN…

Phase Two Cranking Up.

I had two simple goal when I started this project in March. Goal one was to have a working VRMMO VOIP coding core, and that goal was achieved. Goal two was the have a map big enough and detailed enough to show off the core differences in Alamin's design. Now with those goals complete, phase two is ready to start. While I can't go over the fine details I can share the overall goals.
     This phase is all about getting cereal. It's about completing all the sketchup pro modeling so structures and features can be extremely detailed, modeled after real world designs by a commercial construction professional. While the plan is for 100 interiors to have prefabricated themes and details. The phase two map iteration features public player lease spaces at nearly every overworld doorway that can be decorated with 1000s of high detail pick and place props. Phase two features 4 completed two story dungeons each with around 3 hours of game play alone and over 700 different monster…

Notched Fished and Quartered: Show Me the Greene.

One of the hardest thing about reaching out to the community and discussing game development is a lot of the game developer "memes" stick in the minds of it all too well. Absolute legends, like Notch, Phil Fish, Greene, Sean Murray. These are people who poured their hearts into development to give us something new, risky exciting, raw. It's not for everyone. It's frustrating, repetitive and you can sell 50M copies and have an entire community hate you because other people are being assholes in your game.
     I've come a long way in my developer line of thought. 2005-2013 I thought sandbox games were the effervescence of the gaming experience. Now I think that thinking with Theme park game philosophy in mind makes a lot more sense in the world of VR. I don't want travel time to be long between features. I want features to be close, detailed and dense. Only the highest quality PBR RTX ready assets are being used. I want the world to be full of mini games.…

Good news for Alamin Online Fans.

Alamin Development is speeding along. The revival of the "themepark" style of level design and gameplay can be seen in every corner. With over 21 large interiors(100+ under development) seamlessly integrated into the overworld never get bored waiting for a level to load. Alamin features the first use of the full capacities of the Unreal Engine network technology allowing for servers to reach 1000+ Players simultaneously. With hundreds of passive NPCs roaming the world for a complete sense of lively immersion and presence.

Fantastic Errors and Where to Hide Them.

Fantastic creatures and where to fight them demo has been postponed. Wednesday's blog has been moved to Saturday.

Alamin Universe: Fantastic Creatures and Where to Fight Them.

Sneak preview of the first VRlog. Featuring sword, gun and magic combat samples.
Meet interesting creatures and slaughter them:

New vlog coming 11-11-18

Notched, Fished and Quartered. Dairy of a Solo Developer.

How do you begin a post you've been writing since you could remember? I guess it's harder to introduce yourself the more you thing about it. My name is Aaron, I'm 30 and I'm an aspiring game developer. No, that doesn't feel right. I am a game developer.
     It's not hard to put a date on my introduction to software engineer. I was 10, it was around Christmas and I inherited a the old family computer which had several software suites for commercial architecture. I've had around 12 main projects, some were mild successes with hundreds or thousands of users. But I've always been most fond of game development. I've been a huge fan of Virtual reality since 2013 when I assembled my first Arduino 3D printed head mounted display(HMD). I tried to launch a retro style VR game in 2014 but failed to complete the finished game mechanics and art style after having completed the first iteration of a 3d(2.5d) game engine from ground up c++ code. Before that i…