One of the hardest thing about reaching out to the community and discussing game development is a lot of the game developer "memes" stick in the minds of it all too well. Absolute legends, like Notch, Phil Fish, Greene, Sean Murray. These are people who poured their hearts into development to give us something new, risky exciting, raw. It's not for everyone. It's frustrating, repetitive and you can sell 50M copies and have an entire community hate you because other people are being assholes in your game.
I've come a long way in my developer line of thought. 2005-2013 I thought sandbox games were the effervescence of the gaming experience. Now I think that thinking with Theme park game philosophy in mind makes a lot more sense in the world of VR. I don't want travel time to be long between features. I want features to be close, detailed and dense. Only the highest quality PBR RTX ready assets are being used. I want the world to be full of mini games.…
Alamin v0.1 development is speeding along. The first rendition of the demo Isle of Adventure is rapidly approaching completion:
What is Alamin?
Alamin is a VRMMO featured around a giant floating island in the middle of a hollow world where adventurers descend to:
What can be done in Alamin?
The world of Alamin is special because it features two game modes within the same game, cooperative and competitive. The Isle of Adventure is cooperative, choosing games and game modes that exist in the interiors of the modern buildings of the Adventurer's city.
Isle of Adventure features:
Highway System and racingFour different Night ClubsArcades and dinersPubs and BarsThree Parks12 different styles of player residences with movable furniture2 of the Main story line's templesTrading card gameCar ownership and modificationSeveral practice arenas for various classes and skillsCompleted isle to be around 10km2Complex character creation
World of Alamin Features…
Alamin Development is speeding along. The revival of the "themepark" style of level design and gameplay can be seen in every corner. With over 21 large interiors(100+ under development) seamlessly integrated into the overworld never get bored waiting for a level to load. Alamin features the first use of the full capacities of the Unreal Engine network technology allowing for servers to reach 1000+ Players simultaneously. With hundreds of passive NPCs roaming the world for a complete sense of lively immersion and presence.