Notched, Fished and Quartered. Dairy of a Solo Developer.

     How do you begin a post you've been writing since you could remember? I guess it's harder to introduce yourself the more you thing about it. My name is Aaron, I'm 30 and I'm an aspiring game developer. No, that doesn't feel right. I am a game developer.
     It's not hard to put a date on my introduction to software engineer. I was 10, it was around Christmas and I inherited a the old family computer which had several software suites for commercial architecture. I've had around 12 main projects, some were mild successes with hundreds or thousands of users. But I've always been most fond of game development. I've been a huge fan of Virtual reality since 2013 when I assembled my first Arduino 3D printed head mounted display(HMD). I tried to launch a retro style VR game in 2014 but failed to complete the finished game mechanics and art style after having completed the first iteration of a 3d(2.5d) game engine from ground up c++ code. Before that in 2012 I developed a CUDA accelerated Falling Sand genre game. After those three projects I began to develop huge interest in Virtual Reality Specific Operating systems. For 3 years from 2015 to 2017 I focused on a Minix microkernal derivative operating system. In 2017 and 2018 my career started to take off and now I currently do estimating for interior finish outs of commercial construction projects.
     Around March I had a huge urge to return to game development and use my professional skills to take my hobby to new heights. With around 13k in savings, I finally had a project with a decent workable budget. I purchased a new work station, Vive Pro(VP), Full Body Tracking(FBT) and spent several thousand in game development software. That's how Alamin was born. Alamin is my greatest attempt at taking a hobby into the professional realm. It's going to be breathtaking. It gives VR players everything FO4, Skyrim VR, VR Chat are missing.


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